Gameplay is typical of point click games as you are guiding Lily to "hot spots" and solving puzzles to move the story along. At the same time the interface felt stream-line and casual in nature. What I like about the art style is...it feels like story book illustrations. You're switching between the "seen better days" future and the bright, greenery of the utopian past, all through the eyes of an innocent child named Lily. I like Lily because other being a child, adventurer who immediately goes after her brother despite the possible danger, in this dystopian future she still manages to have fun like a child as suggestion when you treats old machinery as playground equipment during her adventures.
Other then the mention short length and to be continued ending....this was a very beautiful game to behold.