Audiosurf (Set on Mono Pro mode) - Now this ride felt very nice in space. Besides alot of grey blocks to avoid, the track literately bounced and ebbed with the melody, even pausing when the song does. The closest of all 3 games to a journey in space. Note in Audiosurf set on Mono...avoid the grey blocks, collect the coloured blocks, and hotter colours = faster tempo.
Beat Hazard Ultra - Everything pulses to the rhythm here, including weapons. Out of all 3 games, this was hardest game to play through mostly due to the fact a giant snake of a boss decided to join the battle and occupy most of the screen while hunting my tiny ship weaving in and out of its coils. In a conclusion, a techno colour flight.
Symphony - Playing through Symphony was not that bad and only a couple of the bigger enemies appeared besides little ships attacking my rear like insects nipping at my ankles. Still the spacey melody combined with Symphony's "tron"-like visuals made an interesting experience.
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