Gamer's Review - Dust: An Elysian Tale

Well done with the fallout called Tsukino Con, so time for a Gamer's Review...how about one from the current Humble Indie pack? Dust: An Elysian Tale, notable for being a mostly one man development operation.

You play Dust, enigmatic warrior whose face is always covered by his hat and is trying to regain his lost memories. What he is exactly is left a mysterious right from the beginning as we first find gim waking up in forest glade and his flowing, tattered teal clothing suggest he could be a ghost in someway or another. His travel companions are a flying, talking sword (not kidding and kind of cool) that acts as his mentor, and the tiny guardian of the sword, Fidget, who acts are your long range projectile attacker....and your sidekick. Story so far is engaging with a very nice matching soundtrack.

Gameplay is a combo of platforming and rpg elements. The rpg elements come in when you gain exp from battles; leveling up Dust, managing his inventory, and crafting equipment from blueprints and materials. What impressed me the most about gameplay is the fighting mechanics....Dust's sword style flows very smoothly on a technical and graphical scale. Often Dust is attacked by mobs of monsters, so to make quick work of them and to prevent them from breaking your combo link bonus by hitting you, you'll have to do some fancy acrobatics by linking sword slices (plus Fidget's energy projectiles), and jumps into some very smooth and destructive combos.

What drew me to play Dust first was the very rich art direction. Beautifully done hand drawn style backgrounds and characters akin to oil or water paintings almost with influences of anime, somewhat fitting in with the Asian setting of the story with the exception, the entire cast are anthropomorphic animals. Well I'll just let the screen shots speak for themselves.

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